Contact

Any questions? A project in mind? Don’t hesitate.
See you soon!

Contact

Any questions? A project in mind? Don’t hesitate.
See you soon!

My services

My services

My services

Asset creation

Asset creation

I create sound effects, Foley, and immersive ambiences for games and film. I combine original field recordings, sound synthesis, and carefully selected source material to give each project its own sonic character.

Audio integration

Audio integration

I bring sound into gameplay with Wwise, FMOD and Unity/Unreal. I connect audio to game events and use RTPCs to make sounds respond to player actions and changing environments.

Music composition

Music composition

Music composition

I compose original music that supports the mood and rhythm of your project, combining guitar, keyboards, synthesizers, and virtual instruments.

Mixing & Mastering

Mixing & Mastering

I shape balanced, detailed mixes that support the story, then prepare the final audio for its intended platform. I work in Reaper and Ableton, with careful attention to clarity, dynamics, and delivery levels.

I have always been attentive to the sounds around me. From a very young age, whether playing video games or watching films, I paid as much attention to the sound as to the visuals, captivated by the power of audio over emotion and immersion.


This sensitivity first led me to music. As a musician and composer, I explored different aspects of sound creation, composing film scores as well as several musical projects.


After a year at film school (ESEC), where I discovered the importance of sound in audiovisual storytelling, I continued my studies at ESIS (École Supérieure de l’Image et du Son). There, I trained in the various fields of audio post-production and obtained my diploma as a Sound Engineer. This training gave me solid skills in recording, mixing, and mastering.


Over time, my interest in sound textures naturally led me toward sound design. I enjoy spending time creating original sounds and effects that are rarely heard.


Field recording holds an important place in my work. I regularly record natural ambiences, organic noises, and everyday sounds to incorporate into my creations. At the same time, I trained in audio integration techniques for video games, to bring virtual worlds to life and strengthen immersion.


It would be a pleasure to collaborate with you!

Don’t hesitate to contact me for any information.

About

About

I have always been attentive to the sounds around me. From a very young age, whether playing video games or watching films, I paid as much attention to the sound as to the visuals, captivated by the power of audio over emotion and immersion.


This sensitivity first led me to music. As a musician and composer, I explored different aspects of sound creation, composing film scores as well as several musical projects.


After a year at film school (ESEC), where I discovered the importance of sound in audiovisual storytelling, I continued my studies at ESIS (École Supérieure de l’Image et du Son). There, I trained in the various fields of audio post-production and obtained my diploma as a Sound Engineer. This training gave me solid skills in recording, mixing, and mastering.


Over time, my interest in sound textures naturally led me toward sound design. I enjoy spending time creating original sounds and effects that are rarely heard.


Field recording holds an important place in my work. I regularly record natural ambiences, organic noises, and everyday sounds to incorporate into my creations. At the same time, I trained in audio integration techniques for video games, to bring virtual worlds to life and strengthen immersion.


It would be a pleasure to collaborate with you!

Don’t hesitate to contact me for any information.

I have always been attentive to the sounds around me. From a very young age, whether playing video games or watching films, I paid as much attention to the sound as to the visuals, captivated by the power of audio over emotion and immersion.


This sensitivity first led me to music. As a musician and composer, I explored different aspects of sound creation, composing film scores as well as several musical projects.


After a year at film school (ESEC), where I discovered the importance of sound in audiovisual storytelling, I continued my studies at ESIS (École Supérieure de l’Image et du Son). There, I trained in the various fields of audio post-production and obtained my diploma as a Sound Engineer. This training gave me solid skills in recording, mixing, and mastering.


Over time, my interest in sound textures naturally led me toward sound design. I enjoy spending time creating original sounds and effects that are rarely heard.


Field recording holds an important place in my work. I regularly record natural ambiences, organic noises, and everyday sounds to incorporate into my creations. At the same time, I trained in audio integration techniques for video games, to bring virtual worlds to life and strengthen immersion.


It would be a pleasure to collaborate with you!

Don’t hesitate to contact me for any information.

About

• Sound design

• Foley

• Sound design

• Voice recording

• Sound design

• Music

• Audio Implementation

• Sound design

• Mix


Sound Redesign

Projects

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Works

Sound Redesign

Projects

Works

Sound Redesign

Projects

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Works

Mathieu Alinot

Mathieu Alinot

Mathieu Alinot

Sound design for games & film

Sound design for games & film

Quando la donna…

• Sound design

• Voice recording

Sirène

• Sound design

• Foley

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• Sound design

• Mix

• Sound design

• Music

• Implementation


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