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My services
My services
My services
Asset creation
I create sound effects, Foley, and immersive ambiences for games and film. I combine original field recordings, sound synthesis, and carefully selected source material to give each project its own sonic character.
Audio integration
I bring sound into gameplay with Wwise, FMOD and Unity/Unreal. I connect audio to game events and use RTPCs to make sounds respond to player actions and changing environments.
Music composition
Music composition
I compose original music that supports the mood and rhythm of your project, combining guitar, keyboards, synthesizers, and virtual instruments.
Mixing & Mastering
I shape balanced, detailed mixes that support the story, then prepare the final audio for its intended platform. I work in Reaper and Ableton, with careful attention to clarity, dynamics, and delivery levels.
I have always been attentive to the sounds around me. From a very young age, whether playing video games or watching films, I paid as much attention to the sound as to the visuals, captivated by the power of audio over emotion and immersion.
This sensitivity first led me to music. As a musician and composer, I explored different aspects of sound creation, composing film scores as well as several musical projects.
After a year at film school (ESEC), where I discovered the importance of sound in audiovisual storytelling, I continued my studies at ESIS (École Supérieure de l’Image et du Son). There, I trained in the various fields of audio post-production and obtained my diploma as a Sound Engineer. This training gave me solid skills in recording, mixing, and mastering.
Over time, my interest in sound textures naturally led me toward sound design. I enjoy spending time creating original sounds and effects that are rarely heard.
Field recording holds an important place in my work. I regularly record natural ambiences, organic noises, and everyday sounds to incorporate into my creations. At the same time, I trained in audio integration techniques for video games, to bring virtual worlds to life and strengthen immersion.
It would be a pleasure to collaborate with you!
Don’t hesitate to contact me for any information.
About

About


I have always been attentive to the sounds around me. From a very young age, whether playing video games or watching films, I paid as much attention to the sound as to the visuals, captivated by the power of audio over emotion and immersion.
This sensitivity first led me to music. As a musician and composer, I explored different aspects of sound creation, composing film scores as well as several musical projects.
After a year at film school (ESEC), where I discovered the importance of sound in audiovisual storytelling, I continued my studies at ESIS (École Supérieure de l’Image et du Son). There, I trained in the various fields of audio post-production and obtained my diploma as a Sound Engineer. This training gave me solid skills in recording, mixing, and mastering.
Over time, my interest in sound textures naturally led me toward sound design. I enjoy spending time creating original sounds and effects that are rarely heard.
Field recording holds an important place in my work. I regularly record natural ambiences, organic noises, and everyday sounds to incorporate into my creations. At the same time, I trained in audio integration techniques for video games, to bring virtual worlds to life and strengthen immersion.
It would be a pleasure to collaborate with you!
Don’t hesitate to contact me for any information.
I have always been attentive to the sounds around me. From a very young age, whether playing video games or watching films, I paid as much attention to the sound as to the visuals, captivated by the power of audio over emotion and immersion.
This sensitivity first led me to music. As a musician and composer, I explored different aspects of sound creation, composing film scores as well as several musical projects.
After a year at film school (ESEC), where I discovered the importance of sound in audiovisual storytelling, I continued my studies at ESIS (École Supérieure de l’Image et du Son). There, I trained in the various fields of audio post-production and obtained my diploma as a Sound Engineer. This training gave me solid skills in recording, mixing, and mastering.
Over time, my interest in sound textures naturally led me toward sound design. I enjoy spending time creating original sounds and effects that are rarely heard.
Field recording holds an important place in my work. I regularly record natural ambiences, organic noises, and everyday sounds to incorporate into my creations. At the same time, I trained in audio integration techniques for video games, to bring virtual worlds to life and strengthen immersion.
It would be a pleasure to collaborate with you!
Don’t hesitate to contact me for any information.
About


• Sound design
• Foley

• Sound design
• Voice recording

• Sound design
• Music
• Audio Implementation

• Sound design
• Mix
Sound Redesign
Projects
-
Works
Sound Redesign
Projects
Works
Sound Redesign
Projects
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Works
Mathieu Alinot
Mathieu Alinot
Mathieu Alinot
Sound design for games & film
Sound design for games & film
Quando la donna…
• Sound design
• Voice recording

Sirène


• Sound design
• Foley
Pop out


• Sound design
• Mix

• Sound design
• Music
• Implementation
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